GBA Programming - Decimals and Matrices 2021-03-15
Setting up affine transformations for my new object, and using lookup tables to make the trig faster.
Setting up affine transformations for my new object, and using lookup tables to make the trig faster.
Learning how to work with background tiles and moveable objects on the GBA.
Setting up a development environment to work with the Gameboy Advance.
Restructuring how the program thinks about events to make way for replacement effects.
Creating the main game loop, and figuring out how a Magic turn works.
Working out how the game loop is structured and how the game prompts the user for choices.
Static abilities and the dreaded layer system.
Creating a digital version of the famous card game, in some form or another.